Their relics are also quite good for a Tank, both Mask and Armor providing many options for Healing, Relic Armor, and Stamina Regain. Then just like Dunn Ra, they have some nice Tortures in Poison and Nightmares, and of course the Mega Taunt. Like Fatid, also they have a good amount of Sustain with Healing skills and a Self Double HP. It sounds gimmicky but it can work in some ways, such as pairing them with a Team NER user, they can circumvent the DC and if you have someone that can apply Evasion, you can also protect them from the Ally insta-kill as it's a 100% HP Drain and it can't bypass certain defensive effects. Like Fatid they have a gimmicky combo of skills, one that kills an Ally and Heals + Restores Stamina + gives an Extra Turn to Dunn Fatid, followed up by their Team Resurrection + Double Dmg + 2 Turn DC. Fatid is a mix of, both Dunn Ra and Fatid, then this monster's skills will feel pretty familiar. As for the rest of the monster and what they're capable of, well if you're familiar with the two monsters that D. But the first turn Dunn Fatid gets in they're going to want to use their Mega Taunt reset skill right away to have more turns of MT protection for their allies. Except for the lack of Taunt Trait like Epig has. Just like Epigursus who released just before, the idea of how to use Dunn Fatid is similar. Dunn Fatid is a Nature and Dark monster who is yet another Status Caster Mega Taunt monster from Season 4 of the Blossom Era who's initial MT lasts only 1 turn.
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